Saturday, 28 March 2015

Sunday, 22 March 2015

Robot Smoothed Low Poly

Robot Smoothed Low Poly



I am happy with how the low poly has turned out I think the edge loops are good and I have managed to put in a sufficient amount of detail. The next steps will be to take unwrap and then take the mesh into Mudbox to add some finer details like surface scratches and I want the end result for the robot to appear battered and weathered.

Sunday, 15 March 2015

Robot Modelling

Arm Claw Cogs


Inner Arm Cogs


Arm Shell Hidden, to show cogs


Neck Detail


Back of Leg


Side Leg


Sunday, 22 February 2015

Creature Rig Demo


Here is my rigging demo for the creature rig. I am happy with how it has turned out as I have included everything I wanted to and think there shouldn't be any restrictions with animation.

Tuesday, 10 February 2015

Creature Rigging Requirements

In order for us to have enough time to animate for the Poseidon project I have had to start rigging first and hold back on my personal projects for now.


Here is the creature design that George Skodras has modelled.

For the rig We will need:

1. IK Spline for body so that when the end is pulled that the mesh will follow the curve of the Spline curve.

2. IK Spline for all tentacle controls with FK Nurbs curves controllers.

3. All tentacles and fins will need to be rigged. 

The main idea for the design is so that the side spikes will act as movement senses so they will be vibrating vigorously. In order for this to work smoothly it'll be a good idea to use IK Spline so that a nice curve can be created for the animation.

Saturday, 24 January 2015

Updated PreViz


Here is an updated version of the animation this time with the poseidon model to get a better idea of scale. The main change here is with the ending having a big monster to add more of a wow factor and have an interesting cliff hanger ending.