Tuesday 10 February 2015

Creature Rigging Requirements

In order for us to have enough time to animate for the Poseidon project I have had to start rigging first and hold back on my personal projects for now.


Here is the creature design that George Skodras has modelled.

For the rig We will need:

1. IK Spline for body so that when the end is pulled that the mesh will follow the curve of the Spline curve.

2. IK Spline for all tentacle controls with FK Nurbs curves controllers.

3. All tentacles and fins will need to be rigged. 

The main idea for the design is so that the side spikes will act as movement senses so they will be vibrating vigorously. In order for this to work smoothly it'll be a good idea to use IK Spline so that a nice curve can be created for the animation.

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