Showing posts with label Pre-production. Show all posts
Showing posts with label Pre-production. Show all posts

Saturday, 24 January 2015

Updated PreViz


Here is an updated version of the animation this time with the poseidon model to get a better idea of scale. The main change here is with the ending having a big monster to add more of a wow factor and have an interesting cliff hanger ending.

Thursday, 22 January 2015

New Poseidon PreViz


Here is our latest ideas for the Poseidon animation, it is all still very basic stuff but we are just experimenting with various angles.

However our main idea is that Poseidon has been banished by the other gods and now at the time of the new millennium he has returned to his temple to reclaim his beloved weapon. However the creatures he once commanded are now his enemies and the protectors of the trident.

Tuesday, 20 January 2015

Change in Poseidon Project

Due to one of the team members having a family emergency we are now a member down. He was a crucial part of the team as he was rigging both Poseidon and the archangel character. Therefore now that vital position is open it needs to be filled and so I have been given this responsibility due to me having the most experience with rigging out of all of us.

So my new responsibilities will be still animating half the animation as well as rigging the two characters.

However due to this change in personnel it has also given us an opportunity to rethink the idea as a whole and so we now have decided to remove the archangel altogether and replace him with a monster as we think this will give a more dynamic range of animations and make for a more interesting animation altogether.

Next steps will be to decide on the scenes and what actually happens.

Saturday, 17 January 2015

Rigging Preparation Tests

Fake Motion Blur Effect



Here you can see a test I did with a free rig for the multiple arm effect. This is an effect that I saw in the Looney Tunes Ves submission showreel which is a great unique cartoony effect which I hope to be able to include into my animation.

I followed this tutorial to produce this effect: http://www.cgmeetup.net/home/fake-motion-blur-effect-in-maya-for-cartoony-animation/

Monday, 12 January 2015

Concepts - Foot Designs and Development


To start off with, again I have just drawn out simple silhouette shapes and have picked the middle as I think it has a good blend of over exaggerated shapes however doesn't over do it.


For the development of the foot I have simply just re-textured with different fur variations. The design I have chosen is again in the middle ground as I only want some aspects of the design to be prominent where as others, more subtle like the fur texture.

Sunday, 11 January 2015

Concepts - Hand Designs and Development


Here I experimented with various shapes to see if any designs stand out in particular, I have selected the one in the middle as I think this has a good blend on soft curves as well as slightly elongated fingers to add character.


On this page I tried out various textures and fur appearances and finally went with the plain white one as I think this will appeal more to the cartoon appearance of the character.