Hi! I am a computer animation student studying at the University of South Wales, Cardiff currently in my final year. I am 20 years old, originally from Cambridge where I was born and raised but moved to Cardiff for university.
This blog will be a learning resource for myself and others as well as being a exploratory means for me to express my ideas and thought processes with my current projects.
Hi! I have now updated my website with my latest showreel which can be found below. Please don't hesitate to ask me about it I will be thrilled to share. I also have my past projects as well as my artwork so feel free to check it out! http://www.ambreeze-animation.com/
Here is my 2015 Showreel featuring work from my recent university projects: Poseidon Rising, Red Bull Advert and Too Good To Share whilst also having personal projects that I have been working on. Everything in this showreel was animated and rigged by myself. I hope you enjoy!
Here is my Robot Rig demo featuring various set driven key techniques to achieve a folding out gun as well as node connections for revolving cogs. A fun project which I enjoyed through to the end, I am very happy with how it has turned out.
Here is our final Poseidon Rising animation, I had a great time working on this project with my university friends, we worked very well together and I am very proud of what we have produced.
My responsibilities for this project was to Animate and Rig both characters in the short. This was a challenging ordeal as I was originally only supposed to animate however after fellow team member dropped out I had to step up and do the rigging. I learnt a lot of new skills from this project including advanced facial rigging and new skinning techniques to create great realism. I thoroughly enjoyed animating both characters especially the creature due to its unique design (George Skodras) it was quite the challenge, especially to find good reference which in the end I was unable to find any, so had to do it purely from my imagination.
Here is the facial rig set up using a nurbs curves for the GUI. In order to create the facial deformations I used set driven keys to control the expressions by keying the 125 joints. This was a very long winded process which I understand now, was not the best way of doing a facial rig set up however I think the results I have achieved has worked well.
Here is my set up for the Poseidon Rig, I have made a predominately FK set up however the arms have an IK to FK switch so that the animators can have the freedom of either. I have also made an advanced facial rig set up involving over 125 joints in the face alone. Including a fleshy eye set up.
Here is my rigging demo for the creature rig. I am happy with how it has turned out as I have included everything I wanted to and think there shouldn't be any restrictions with animation.
Here you can see a test I did with a free rig for the multiple arm effect. This is an effect that I saw in the Looney Tunes Ves submission showreel which is a great unique cartoony effect which I hope to be able to include into my animation.