Showing posts with label Rigging. Show all posts
Showing posts with label Rigging. Show all posts

Monday, 2 November 2015

Updated Website and Showreel 2015

Hi! I have now updated my website with my latest showreel which can be found below. Please don't hesitate to ask me about it I will be thrilled to share. I also have my past projects as well as my artwork so feel free to check it out! http://www.ambreeze-animation.com/





Here is my 2015 Showreel featuring work from my recent university projects: Poseidon Rising, Red Bull Advert and Too Good To Share whilst also having personal projects that I have been working on. Everything in this showreel was animated and rigged by myself. I hope you enjoy!

Music by Mint Royale - Show Me

Robot Rig Demo

Here is my Robot Rig demo featuring various set driven key techniques to achieve a folding out gun as well as node connections for revolving cogs. A fun project which I enjoyed through to the end, I am very happy with how it has turned out.


Sunday, 1 November 2015

Poseidon Rising

Here is our final Poseidon Rising animation, I had a great time working on this project with my university friends, we worked very well together and I am very proud of what we have produced.



My responsibilities for this project was to Animate and Rig both characters in the short. This was a challenging ordeal as I was originally only supposed to animate however after fellow team member dropped out I had to step up and do the rigging. I learnt a lot of new skills from this project including advanced facial rigging and new skinning techniques to create great realism. I thoroughly enjoyed animating both characters especially the creature due to its unique design (George Skodras) it was quite the challenge, especially to find good reference which in the end I was unable to find any, so had to do it purely from my imagination.


Wednesday, 8 April 2015

Poseidon Facial Rig

Here is the facial rig set up using a nurbs curves for the GUI. In order to create the facial deformations I used set driven keys to control the expressions by keying the 125 joints. This was a very long winded process which I understand now, was not the best way of doing a facial rig set up however I think the results I have achieved has worked well. 


Sunday, 5 April 2015

Poseidon Rig Demo

Poseidon Rig Demo:



Here is my set up for the Poseidon Rig, I have made a predominately FK set up however the arms have an IK to FK switch so that the animators can have the freedom of either. I have also made an advanced facial rig set up involving over 125 joints in the face alone. Including a fleshy eye set up.

I will upload a rig demo for the face shortly.

Sunday, 22 February 2015

Creature Rig Demo


Here is my rigging demo for the creature rig. I am happy with how it has turned out as I have included everything I wanted to and think there shouldn't be any restrictions with animation.

Saturday, 17 January 2015

Rigging Preparation Tests

Fake Motion Blur Effect



Here you can see a test I did with a free rig for the multiple arm effect. This is an effect that I saw in the Looney Tunes Ves submission showreel which is a great unique cartoony effect which I hope to be able to include into my animation.

I followed this tutorial to produce this effect: http://www.cgmeetup.net/home/fake-motion-blur-effect-in-maya-for-cartoony-animation/