Here is my rigging demo for the creature rig. I am happy with how it has turned out as I have included everything I wanted to and think there shouldn't be any restrictions with animation.
Hi! I am a computer animation student studying at the University of South Wales, Cardiff currently in my final year. I am 20 years old, originally from Cambridge where I was born and raised but moved to Cardiff for university. This blog will be a learning resource for myself and others as well as being a exploratory means for me to express my ideas and thought processes with my current projects.
Sunday, 22 February 2015
Creature Rig Demo
Here is my rigging demo for the creature rig. I am happy with how it has turned out as I have included everything I wanted to and think there shouldn't be any restrictions with animation.
Tuesday, 10 February 2015
Creature Rigging Requirements
In order for us to have enough time to animate for the Poseidon project I have had to start rigging first and hold back on my personal projects for now.
Here is the creature design that George Skodras has modelled.
For the rig We will need:
1. IK Spline for body so that when the end is pulled that the mesh will follow the curve of the Spline curve.
2. IK Spline for all tentacle controls with FK Nurbs curves controllers.
3. All tentacles and fins will need to be rigged.
The main idea for the design is so that the side spikes will act as movement senses so they will be vibrating vigorously. In order for this to work smoothly it'll be a good idea to use IK Spline so that a nice curve can be created for the animation.
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