Alex Breeze Animation
Hi! I am a computer animation student studying at the University of South Wales, Cardiff currently in my final year. I am 20 years old, originally from Cambridge where I was born and raised but moved to Cardiff for university. This blog will be a learning resource for myself and others as well as being a exploratory means for me to express my ideas and thought processes with my current projects.
Monday, 2 November 2015
Home Sweet Home Animation Short
Here is a very good animation short that I just watched called 'Home Sweet Home' created by the talented Pierre Clenet,
Alejandro Diaz, Romain Mazevet and Stéphane Paccolat, made in Supinfocom Arles
during their last year in 2013.
This is a great example of the essence of
animation; to evoke emotions towards a character and to truly connect and
empathise with them no matter what they look like. Please take your time and
watch this enrapturing animation about a house who picks up his stilts and
decides to hit the road finding friends along the way.
Updated Website and Showreel 2015
Hi! I have now updated my website with my latest showreel which can be found below. Please don't hesitate to ask me about it I will be thrilled to share. I also have my past projects as well as my artwork so feel free to check it out! http://www.ambreeze-animation.com/
Here is my 2015 Showreel featuring work from my recent university projects: Poseidon Rising, Red Bull Advert and Too Good To Share whilst also having personal projects that I have been working on. Everything in this showreel was animated and rigged by myself. I hope you enjoy!
Music by Mint Royale - Show Me
Robot Rig Demo
Here is my Robot Rig demo featuring various set driven key techniques to achieve a folding out gun as well as node connections for revolving cogs. A fun project which I enjoyed through to the end, I am very happy with how it has turned out.
Sunday, 1 November 2015
Poseidon Rising
Here is our final Poseidon Rising animation, I had a great time working on this project with my university friends, we worked very well together and I am very proud of what we have produced.
My responsibilities for this project was to Animate and Rig both characters in the short. This was a challenging ordeal as I was originally only supposed to animate however after fellow team member dropped out I had to step up and do the rigging. I learnt a lot of new skills from this project including advanced facial rigging and new skinning techniques to create great realism. I thoroughly enjoyed animating both characters especially the creature due to its unique design (George Skodras) it was quite the challenge, especially to find good reference which in the end I was unable to find any, so had to do it purely from my imagination.
My responsibilities for this project was to Animate and Rig both characters in the short. This was a challenging ordeal as I was originally only supposed to animate however after fellow team member dropped out I had to step up and do the rigging. I learnt a lot of new skills from this project including advanced facial rigging and new skinning techniques to create great realism. I thoroughly enjoyed animating both characters especially the creature due to its unique design (George Skodras) it was quite the challenge, especially to find good reference which in the end I was unable to find any, so had to do it purely from my imagination.
Wednesday, 8 April 2015
Poseidon Facial Rig
Here is the facial rig set up using a nurbs curves for the GUI. In order to create the facial deformations I used set driven keys to control the expressions by keying the 125 joints. This was a very long winded process which I understand now, was not the best way of doing a facial rig set up however I think the results I have achieved has worked well.
Sunday, 5 April 2015
Poseidon Rig Demo
Poseidon Rig Demo:
Here is my set up for the Poseidon Rig, I have made a predominately FK set up however the arms have an IK to FK switch so that the animators can have the freedom of either. I have also made an advanced facial rig set up involving over 125 joints in the face alone. Including a fleshy eye set up.
I will upload a rig demo for the face shortly.
Saturday, 28 March 2015
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